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Contents • • • • • • • • • • Early roots and arcade games [ ] The roots of Formula One games can be traced back to the 1970s, with arcade games such as which depicted F1-like cars going on a race track. However, the first successful Formula One game in arcade history was,. In Pole Position, the player has to complete a lap in a certain amount of time in order to qualify for a race at the racetrack. After qualifying, the player had to face other cars in a championship race.
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The game was very successful and it spawned an official sequel,, and an unofficial one,. After the success of Pole Position, many similar games appeared in arcades (and later ported to home computers) such as. During the late 1980s, arcades began being dropped in favour of home computer games. Late successful arcade games can be considered, which uses the top view instead of the rear view of most games, and its sequel.
Dawn of the home computer era [ ] The first true Formula One racing were and Geoff Crammond's ( F1GP). Chequered Flag featured fuel depletion and car damage, and a set of several real circuits. Previously, most racing games representing Formula One, such as 's and ' Ferrari Formula One, had been -style games, but F1GP paid more attention to the physics of the cars, in addition to innovative graphics and accurate rendering of the actual racing tracks. The game, released in, was based on the season. Over the years, the game had sequels,, and (based on,, with a update, and respectively). The was also held by and later transferred to Electronic Arts, which created seasonal simulations and also.
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A notable place on PC simulation games is held by, which depicted the instead of the then-current season, like all other contemporaries. It recreates in a very accurate way the physics of the car and the feel of driving a real 1967 Formula One racer: for this, even after many years, it is still considered one of the most realistic games ever made. The game still has a vast popularity among video gamers, with many mods and original circuits being produced. Console gaming [ ] Beginning from the second part of the 1980s more games were being created for personal computers, which could guarantee an easier and less expensive development. [ ] Most of these games featured racetracks, cars and driver names similar to the real ones, but all modified slightly, since they did not have official licenses from. Examples of this are (and its sequel, which had a license to display only 's name) or, but many other less known games had similar features.
The first half of the 1990s saw a growing in popularity of Formula One games, and many software houses began acquiring licences and display most real names and cars, for example by, which featured most real tracks, drivers and teams. The 3D graphics revolution started by Geoff Crammond's Grand Prix did not go unnoticed by the console market: some software houses began developing games in this style like with its, and later with (which featured futuristic, F1-like cars). The first 3D game to feature a full license was, developed by and released on, the first game of the successful series. Despite the game being a mostly arcade game rather than a simulation, it was very well received; later the series moved towards a more realistic race approach.